The amount of Cumulative Enmity (CE) and Volatile Enmity (VE) generated by curing someone follows the 2 general formulas below.
[ CE ] = [ CE Modifier ] x [ HP Cured ]
[ VE ] = [ VE Modifier ] x [ HP Cured ]
* The [CE Modifier] and [VE Modifier] vary with the level of the target cured, not the level of
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